WebIf you're just plainly trying to move it for a cutscene or something, either carefully use forces, directly move it's transform in code, or use the animator to move it's transform. Disable the rigidbody node while moving it through it's transform. If your case is different, you'll have to tell me what it is. 2 Reply 1 Bobrokus • 5 mo. ago Hi! Web22 jun. 2024 · extends KinematicBody2D export var max_speed = 48 export var min_speed = 16 export var acceleration = 4 var speed = min_speed # Called when the node enters the scene tree for the first time. func _ready (): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process (delta): var …
How to move KinematicBody2D with a platform? - Godot Engine
Web4 mei 2024 · In Godot 2.1.5, I "resolved" this problem by saving the colliding kinematicbody2d that was being pushed and then applying the same move parameter … Web12 jan. 2024 · There are two methods you can use with KinematicBody2D to move around. One is called move_and_collide (velocity) and another is called move_and_slide (velocity). move_and_slide attempts to slide against a surface upon colliding, while move_and_collide does not have a standard response. corey spoilers
weird physics behaviour on collisions - Godot Engine - Q&A
WebKinematicBody: as it is now, but replace move_and_slide (velocity) with move (velocity). By calling move () you are asking for Godot to infer velocity and solve the moving platform problem. Keep move_and_collide () so moving platforms can interact with the environment. Character body: Kinematic body with extras RigidBody: as it is now WebKinematicBody2D - used for when you need to manage collisions with the physics engine, but still need control over movement. You want the body to move left at a specific speed, you just tell tell it to move (and slide) to the left at that speed. Web19 aug. 2024 · Also, move and slide is only being called inside the if where you jump... try something like this: extends KinematicBody var velocity = Vector3.ZERO var gravity = … corey s pony is missing (pony tails 3)